-Moar crafting recipes would be nice. There are no levels in Voidspire Tactics and experience points are instead used to learn and upgrade class-specific skills or to unlock passive skills which can be placed into three available slots and carried over between classes. Of course, at the end of the day the best option of all would be to simply get both games if you can. Each character you recruit has a randomized name and starting appearance, but you can freely edit every aesthetic aspect of any party member whenever you want, including their name, with the one exception being their race as that ties in with the racial passives. Pieces of debris usually have stuff below them if you dig there. Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities, Atypical fantasy setting not one elf, orc or goblin in sight. Shovel and pickaxe around any suspicious places around the top left of . You should see a suspicious patch in the wall somewhere that you can pickaxe open to reveal a secret cave, where there's a spear kit and some other loot. Voidspire Tactics falls somewhere in the middle with puzzles and obstacles which can be overcome by a wide variety of skills and items. They're not optional so giddy up. However, there is a risk that the crafting may fail. This defaults to your Review Score Setting. Unlock all 18 classes. The first of these is the ability to increase your maximum party size from four to five and, after clearing the first area of the game, from five to six for a very low cost. Voidspire Tactics is a 2d turn-based tactics RPG with an emphasis on exploration, character progression, and strategic combat. The latter especially is a great strength since . If theres a cave wall a pickax could always be used to tunnel an alternate path or perhaps vines could be placed along it to climb across. Although the underground path has some foes and loot. You take on the role of the nameless, unseen, and silent leader of one such expedition group, though you have an assistant, Lorim, who balances out your own characters lack of identity and you get to name and customize the four members of your team and each of the various rather creative fantasy races (and humans) comes with its own beneficial passive trait, though none of these traits are so vital or so specialized as to prevent you from making whichever type of character you want if you only care about your characters appearances. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Hopefully Voidspire Tactics can get through Greenlight quickly and I can start sending out keys! The presence of a main town which never takes long to return to, and which you are encouraged to return to for new passive upgrades and checkpoints, is also important as it makes it easier to cash in items at the store and the blacksmith automatically taking your blueprints likewise frees up a good chunk of space. The iron mail nearby may come in handy. minimum price of $14.99 USD. VAT included in all prices where applicable. Close. Whether you have collected all Aerstones or not it doesn't matter, as you'll need to pass through this place eventually. The character system is open and very deep with a lot of useful options, the equipement is well balanced and the crafting system is interesting for once. 2. On the surface, the class system here doesnt look like anything new, but it is impossible to describe nearly any other element of this game without coming back to this system. The most substantial combat change this time around concerns turn order. Make sure to loot everything everywhere (the blacksmith has some nifty stuff like materials and Weapon Kits. This is also a low-stat game where from start to finish both the four controllable party members and all non-boss enemies will remain in the double digits in terms of health and damage, resulting in encounters which are fast and brutal rather than mindless or drawn out. Remeber to come back here often to restock and craft at the blacksmith's (house with the anvil sign). Unfold the mystery of your lost party as you try to . This item will only be visible to you, admins, and anyone marked as a creator. The dungeon I'm talking about is in the area filled with the undead that exp drain you on hit. Afterwards, you can head left into the next zone, or upstairs to a few optional fights (including a Boss) and great loot. Do your usual round of exploration and fighting. Discover an item by digging with a Shovel. However, you can also use (for instance) your Growth spell out of combat to make a tree grow, then cut it down with an axe, take the lumber, use a pair of scissors on a cloak to turn it into a bandage, and combine the bandage with the lumber to make a splint. I also don't remember where I found the hammer crafting kit, though it may have been in a secret area in Chunk of Graven. Therefore, I advise you to use this guide only if you are stuck or want to know more about the game, using it as a step-by-step walkthrough will probably spoil the fun. There are a few instances in which this sense of exploration mixed with the freeform skill system results in unintended results, such as entering the exit to a side area before finding the intended entrance, and this is especially true if you have access to and make extensive use of the barrier-bypassing Gate spell, but this is almost never game-breaking and the multiple auto-saves and a built-in help skill (with an extensive cooldown) which teleports you back to a certain location combat these situations if and when they appear. It is a great introduction to this designer's world. The sense of exploration and discovery is not at all exclusive to secrets. Cogs are the small/starter trading . Unfortunately, this blank slate status carries over to the dialogue as there is nothing in the way of a morality system or any other system which keeps track of how youve previously replied to NPCs in the past. When path downwards you can take it to go underground and avoid them, or you can keep moving throw the arrow rain, your choice. In other words, if you have to choose between the two I would recommend Voidspire Tactics if you prefer exploration, Alvora Tactics if you care more about combat, and if you care about exploration and combat equally I would still say to go for Alvora Tactics for the various improvements and additions. Using a similar engine, Horizon's Gate felt amazing to me. Tactical RPGs which combined strategic grid-based fighting with a world to explore and interact with have never been very common, but Ive always been fond of this particular subgenre and I am more than happy to say that Voidspire Tactics completely blew away virtually all of my expectations. I like how classes and class unlocking are built. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. A successful mission simply counts as any dungeon attempt in which you gained at least one gold or one point of experience so its simple enough that you can get just quickly go in with a smaller party and kill something weak if you want to, but it also serves as a way of encouraging players to mix and match their party members. Though finding outright lore is a rare occurrence, there is a Look option which can be used on any enemy and nearly any item or environmental object to gain more information on it, often with a hint as to ways to interact with it or circumvent it. An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. For the most part, this is a relatively standard grid-based tactical turn-based combat system, though with a few nuances worth noting. Take the pouch here and proceed to the left. Other than fights external rooms can sometimes contain puzzles like sliding around blobs which explode and reveal items when they touch each other or pushing around blocks with pipes which you have to connect to open a treasure chest. The first title from Rad Codex adds heavy exploration to a genre that usually moves from one strictly-confined battlefield to another. With the original system it could be incredibly difficult to use spells with long cast times because enemies could often simply take their turns a few time units after your casters and easily move out of the way of the spell before it went off; having less speed ended up being beneficial for casters because they could start casting right after an enemy moved rather than the other way around. While your inventory space on a per-character basis is the same as before, having two more characters to help carry stuff around helps a lot with inventory management. This isn't my game, but I wanted to see if I could spread the word. You can double click braziers to make them stand and then lite em up with Firestarter if you have a scout. You gotta head to town, then retrace your steps back up through the cathedral. Voidspire Tactics is one of the best RPGs of recent years. I'm starting work on a new game with similar mechanics, so I'm keeping an eye out for feedback, especially regarding gameplay. Using the boat here, you can explore the whole place at will. Explore this map at your leisure, killing spiders and dealing with humanoids (they have nice loot) on the way. This game is phenomenal. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. This is an entertaining, innovative, and solidly executed experience and I hope even more so than usual that this game eventually gains more attention than it currently has as I would gladly welcome the creation of more games like it. Barrier spells can be very helpful for this withdrawal. Some sort of confirmation message detailing just what the thing in question you have chosen looks like and does would have been welcome here, but its ultimately a small issue within an otherwise great new feature. These are some useful tips to help you out on your journey: Without further ado, let's begin the walkthrough: This are is pretty straightforward. Your email address will not be published. ,Voidspire TacticsRad Codex Shiftcloaks! For example, there is a star system where a star will be given to a class for every 200 experience points earned by that class for that character (most fights grant a bit over 100 experience points). Open GameLoop and search for "Voidspire Tactics" , find Voidspire Tactics in the search results and click "Install". This area's name will only be visible after you clear the first room, by either killing everyone or bribing them. As is common for the genre, you can choose which way you face when you end your turn and attacks from the side and especially from the back have a much higher chance of hitting. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Digging from the previous game is out completely and mining is gone as well, though there are still ore deposits in the walls which you can now take simply by clicking on them. This item will only be visible in searches to you, your friends, and admins. In other words, any new characters you recruit wont immediately be as strong as your existing ones, but theyll still start with plenty of experience points in all sorts of classes which they can spend to unlock and upgrade skills as well as those passively beneficial stars so they can catch up to your other characters pretty quickly and provide an experience boost of their own for everyone else. It was lacking something; there was something I really wanted to say, but I hadn't quite figured out what it was yet. Though you can sometimes find masks and blueprints in the external areas, they are far more common in these handcrafted segments. Though the skill system, environmental interactions, and the combat are impressive in their own right, the biggest strength of Voidspire Tactics comes as something of a surprise the sense of exploration and discovery. Valve Corporation. Aside from these two classes there is also the Ruiner, which has a bunch of multi-target spells with status ailments, the Warp Blade, which can use portals to shift around allies and enemies or to attack multiple targets from far away, and, by the far strangest of the new classes, the Bat Handler, which can summon a giant pet bat and has skills primarily dedicated to affecting movement and evasion. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Pickaxes and shovels are both very useful for exploring, but they also are consumed after a few dozen uses so you want to keep extras on hand, but moving an item from a bag to your standard inventory takes up an action in combat so you want to keep non-combat items in bags whenever possible, but actually finding which container any given item is stored in can be time-consuming and messy. Voidspire Tactics walks a very thin line, implementing a good number of features which have sent many a game tumbling towards disaster in the past, but the versatile class system ultimately helps it to maintain its balance. The following races are available to the player: Next up, we have the classes. Meanwhile, the Berserker class is the one which fills in a role that was otherwise missing until now. Lets see, theres your house, Lorims house, the blacksmith, the training area, the tavern, the barracks andoh right, the dungeon! If a character has a particularly high jump skill, they can probably jump over the gap if set as the party leader or a Gatekeeper with a few points in the Gate skill might be able to teleport across it. Navigate your way to the top exit of the map (the lighter walls are traversable) to get to an optional boss. Since everything in these locations is handcrafted, these are the places where youre going to sometimes need to use a certain type of ability in order to progress and encounters here are usually more difficult than those found in the external areas other than those against the rival adventuring groups and boss fights (though on at least one occasion I had to fight two copies of a boss at once in an internal area). Pacing in general is also handled well as both HP and MP rapidly restore while walking around outside of combat and the only penalty for a party member dying is a temporary reduction to their maximum HP until you find a campfire or a bed to rest at. Sign in to add your own tags to this product. Any enemies you defeat and any items you take in internal areas dont come back on future runs, but the layouts of each of these locations are usually distinctive enough that you can quickly tell if youve already been somewhere upon entering it and youre not going to see every internal area a region has to offer in a single dungeon run. The Tactics part of the name is simple enough as it indicates that, like most game titles with Tactics, this is a turn-based strategy game where combat takes place on a grid and where you control a group of characters rather than being able to endlessly produce generic units. Proceed, push the boulder or chop the sapling and move on down. Head right avoiding any traps and climb. Refer back to the previous strategy if you're in trouble. There's an optional dungeon in Blood Quarter that this walkthrough doesn't even mention. This isn't my game, but I wanted to see if I could spread the word. How do you use them? Itchy reduces Physical Defense by 1 and Physical Evasion by 15%. During battles? It's one of those indie games that's just way better than it has any right to be, but I feel like not a lot of people actually know about it. This means that classes you normally wouldnt be able to even touch until getting pretty far into the game, such as the Enchanter class which normally requires a character to have over 1000 experience in both the Warrior and Scholar classes, can be accessed significantly sooner depending on which masks you get and new characters can likewise jump straight to advanced classes. Namely, I prefer the exploration in Voidspire Tactics, which is more nonlinear and provides you with more opportunities to use your skills to traverse the environment outside of combat. This is more than just a solid game, this is an experience which allows for a degree of freeform exploration rarely found elsewhere and one which consistently rewards experimentation in every facet of its gameplay. Maneuver yourself down and to the right to find a camp with npcs/foes. Voidspire Tactics is a tactical RPG that has the player controlling a custom-made party of adventurers exploring the mysterious Spire. Sometimes things can get a bit confusing and you might feel overwhelmed by all the game has to offer. The town consists of several dozen houses, nearly all of which are made of wood, which all look minuscule next to the looming body of Alvora, which is big enough that the head alone is the size of a mountain. Voidspire Tactics System Requirements An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Notify me of follow-up comments by email. Voidspire Tactics falls somewhere in the middle with puzzles and obstacles which can be overcome by a wide variety of skills and items. Blind reduces accuracy 40% and Physical Evasion by 25%. I was just going to download the last version with the Mechanist, but it seems that the version currently available on itch.io is still the 1.0.1. To use a blueprint you simply drag a piece of crafting material over to it and it makes an item of that type. One you are ready to proceed head to the top right corner and use the lever. With that in mind, Alvora Tactics is superior to Voidspire Tactics in just about every other way from the combat to the classes to the inventory system (and I cannot stress enough how relieved I was to no longer have to deal with something like this). To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Hi. If you believe your item has been removed by mistake, please contact, This item is incompatible with Voidspire Tactics. Movement and range are particularly important in Voidspire Tactics with most skill upgrades boosting range, area of effect, or some other element instead of raw damage and every melee-based class has at least one skill which allows it to move farther or attack at range. Success Rate increases as the Main Character's (Denam Pavel) stats increase. You can find those modifiers by hovering over the tooltip of the stat while you're afflicted, but that's pretty hard to discover. Speaking of, has anyone tried out the Mechanist yet? All rights reserved. Though its not immediately apparent, the most substantial benefit to this larger party size is it creates some much-needed breathing room for certain classes. Voidspire Tactics - 2 Nov, 2015 - PC. These consist of multiple large rooms connected to each other and your primary goal for these parts is simply to find the exit to the region, which always takes on the form of a large tunnel, which is important to keep in mind because you cant go back to a previous region during a run once you step through that door. For example, you can break cracked objects by attacking them while you have a hammer equipped, you can freeze water to walk on it with an ice spell, and any sort of fire skill can be used as a temporary light source or as a way of clearing foliage and lighting braziers. The saving system also further benefits the pacing as auto-saves are often created after entering a new screen or on a few other occasions and manual saves can be created at nearly any point outside of combat. Conversely, slower support casters and slower support spells benefit from being able to definitely group up the rest of the party in time for the buff, but the spell will likely go off in the middle of the enemies turn order, which gives them time to kill or move the units youre trying to aid or to walk within the area of effect and gain the benefit for themselves. On the other hand, I love blade, balancer, sage and most of the rest are really useful. You searched for . You dont get to choose how to upgrade a skill, but general buffs and debuffs last longer, ranged abilities can go one tile farther per upgrade, and offensive skills get either a damage boost or can hit one additional target per upgrade. Recover 4 Aerstone. There have always been a few skills which turn around enemies or affect morale, but this is the first class to really be focused on playing around with both of these mechanics. Keep making your way forward until you reach an altar with an Aer Band on it. A Rogue with hide or a very high evasion character can effectively block the single-width path while you shoot or cast spells past them to whittle down the enemy. Also pick up the bones if you are planning on using an Unmaker anytime soon. If you don't set an unrealistic goal, just preparing the campaign and throwing an update every 4-5 days should be enough IMO - after all, you already have a great game under your belt, it should attract a lot of goodwill on its own. Most spells and many of the stronger attacks in general also have casting times and the skill in question will appear on the upper banner, where it can be moused over at any point to double check the area it will be hitting. At first the things you can do here seem useful, though not revolutionary. The number of secrets to be found is outright absurd and fans of Dark Souls and especially the original The Legend of Zelda will feel right at home here. 0 Comments, 2017, 2d, commercial, greenlight, indie game, itch, itch.io, new, procedural generation, rpg, strategy, tactical, tactics, turn-based, turn-based strategy, video game. You can get some basic information on how classes work, how to unlock more classes, and how to look up what stats do, you can pay money to instantly unlock three new classes for every character on top of the default ones of Warrior, Scout, and Scholar, and you can pay to get passive benefits for your group. Show game details. See those blue tails? In town you'll face a boss. 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