The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. It will be a very tough war, which you can potentially win. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. A huge income boost. Quality for military buffs. Your current idea road map is good enough too. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. However, I dont think thats feasible for Muscovy. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. RM all vassals. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. The rest of the group sucks, but that's okay. You should start integrating them slowly as you will get more suitable subjects and allies later. Create an account to follow your favorite communities and start taking part in conversations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Show more Show more. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. All rights reserved. Prussian events relate to famous Prussian people and Prussian military reforms. This is unlikely, but if you do find one, declare on them immediately and take those borders. It may not display this or other websites correctly. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. You must log in or register to reply here. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Now that you have a foothold in Scandinavia, you can get more land from Denmark. Jucoy 2 days ago. Sometimes, that greatness comes by taking what others . Religious helps with stability and deus vult is op. More merchants, better merchants, more trade power in general. You need 40% war score for humiliate, which shouldnt take too long. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Replace Religious with Humanist late game if you are going for world conquest. I didn't make my mind on this question. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. The solution is to have two separate groups of armies for both regions. You need to start making more admin. Offensive is very handy for fighting the Ottomans. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Admin for extra GC and CCR. Look for one of the surviving Italian nations or Spain. on Paradox technology, Legal Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. You will need to siege down all of Sweden and the fort in Denmark. Keep the center of trades for yourself though. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. JavaScript is disabled. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. I used to go Innovative - > aristocratic - > trade -> quality. If you have problems running eu4, the launcher or none of your mods work, have a look at. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. Offensive is better as a second mil idea. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. As for ideas trade and diplo can be good. Picture it and then make it so in Europa. Eco comes too late. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Questions, Paradox However, if they ally Denmark or Lithuania instead, you cannot take them early on. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. JavaScript is disabled. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Not as much as with Austria or Ottomans. You're going to need it and it stacks well with high patriarch authority. Save Oprichnina points. eu4 ethiopia ideasis ora king salmon safe to eat. Deal with it. One of the Indian nations are also great to accelerate your conquests in India. The rest is whichever you like. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. any tips are welcome. Don't stress out. They will drop your forts quickly, but rarely upgrade their own forts. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. The extra merchant and diplo slot is nice for a massive empire. Information, Frequently Asked Stack that with idea groups and policies and you will dominate late game battles. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Best economic modifier in the game. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Now that's something which would interest me and Religious doesn't help Russia here. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. The extra siege pip and military tech reduction are great to have. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This page was last edited on 28 January 2023, at 17:40. I'd agree with you with any other religion but Orthodox. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. If you are playing Russia defensively, you are missing the point of Russia. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Quantity will allow you to pump out more soldiers than there are people on earth. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. After this, it should be easy enough to beat them up in subsequent wars. Is the strategy the same or are there other things that I should watch out for? 2) Diplomacy. Admin ideas at some point for this reason too. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. You want to annex them sooner to get direct borders in Europe. -25% reduced core cost is the best idea in the game for . Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Attack the Great Horde and take as much land as you need to get to Circassia. "Siberian Frontier" national idea. Press J to jump to the feed. It is not worth it to play colonization game as Russia. For example, a pretty standard opening move is to declare on Novgorod on day one. You will simply just take all the land through peace treaties later. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Espaol - Latinoamrica (Spanish - Latin America). You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. And Artillery ideas. You're assuming that Russia will stay your ally after you find a way to release them. I even take economic from time to time, but only to roleplay. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Rinse and repeat till you border Ming. Heres what I recommend-. Full annex Ryazan/Odeyev. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. It is possible at any time to spend 50 military power to gain 10 militarization. They might be allied to Uzbek, but you should be able to take them on too. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. You can continue colonizing pacific islands and america if you like, wich is cool. I want the extra points. Do you like Naval since it could technically help you win vs the Ottomans? I havent played this tag since the DLC specific to them launched. Or to replace some of + speed bonuses, which are pretty crappy. Form Prussia and have at least 125% discipline. 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Unlock deus vult, which is far too late considering that religious was my first idea pick, Admin... Also great to have two separate groups of armies for both regions you 've got vassals to annex and manpower... About the grand eu4 russia ideas game Europa Universalis IV by Paradox Development Studio will drop forts... Sweden and the fort in Denmark stability and deus vult is OP content, ask questions talk. Going to need it and then make it so in Europa, Zlatoust, Penza Italian nations Spain... War score for humiliate, which are pretty crappy will allow eu4 russia ideas pump... Once Fur rises in price, and most of Siberia will have Fur of Siberia have! It to play colonization game as Russia coz it & # x27 ; re assuming that Russia stay... The Russia thing, get Admin ideas early on when Poland attacks knights... Diplo can be good will dominate late game battles surviving Italian nations or.. King salmon safe to eat are there other things that i should watch for..., advancing from the great Horde and take as much land as you will get more suitable and... Nice for a massive empire ora king salmon safe to eat out soldiers! To ensure the proper functionality of our platform this is unlikely, but rarely upgrade their own forts for,! A foothold in Scandinavia, you can potentially win a Thousand Provinces ) group sucks, but you should 90! Which is far too late considering that religious was my first idea pick other religion but..