Then there are the returning hits The Black Mace returns as a S+2, AP-2 D3 weapon for which excess damage spills over, while the Blade of the Relentless (formerly Krannons) is an AP-4 D2 power sword that gives +1 attack and on unmodified hit rolls of 6 it just does 2 mortal wounds and the sequence ends. For your footsloggers that want to zip around the battlefield doing cool stuff, both. 2CP isnt cheap, but this effect can be absolutely backbreaking in the right situation. But if theres a plan for them in 40k proper, its not in this book. for the faction, with a history of the heresy and a summary of what theyve been up to in the ten thousand years since. Download. It covers 8 different traitor legions and all of the datasheets and units you could want. Rob: For the most part, you cant get Marks on your non-CORE units. we talk about the units available to the Chaos Space Marine army and the options available to them. In terms of unique tricks, theres a few final things. Note that a Daemon Princes MUST be upgraded with a Mark of Chaos. The forces of Chaos led first and foremost by the legions of the traitor astartes are the foremost threat to the Imperium, and the big bad guy of the 40k setting. and unlock a Secondary Objective. Beyond that, there are a few more stratagems providing standard parts of the Marine kit like, , then a 9th Edition upgrade suite. You will see everything from Cultists hordes to daemon engine spam. Each legion and unit feels like it should. Heres what the mark gets you: This is a great counter charge ability as it basically grants free interrupts in the fight phase for 15 points on each unit and lets you gain the upper hand on your opponent in ongoing combats. Im gonna level with you: This is really the only thing I care about in a Chaos Space Marines codex. I say for the most part here because both Emperors Children and World Eaters have ways around this adding a unit to your army that cant have a mark automatically gives it the appropriate faction keyword at no cost. Genetically augmented post-humans clad in baroque power armour, these ancient warriors are . This discipline is EVERYTHING I had hoped it would be, and then some. This means that every time you visit this website you will need to enable or disable cookies again. So lets talk about the most important things to know about the contents. You can find out more about which cookies we are using or switch them off in settings. As a relic option, these present an interesting choice, since theyre just adding to the profile of a weapon youve already got rather than potentially giving you something completely new. Chaos fans should be really excited to start getting reps with this book, because its really going to reward player skill and practice. If theres a complaint I have, its that the new Nephilim rules make it a bit too painful to take the volume of traits and relics that I want to take. And while I agree that Death Hex can be useful, playing with Twist of Fate in Thousand Sons has shown me how narrow it actually is if you dont have any questions that can reliably force an opponent to go above a 5+ save anyways. The fact that you get -1 to Wound if Strength = Toughness is very valuable since there is a fair bit of Strength 4 out there, as is the mini-transhuman against S8+ anti-tank weapons that normally crumple low-toughness power-armoured bodies. Standard 9th Edition stuff to start out here, with a definition of what a Chaos Space Marine detachment is (everything has the TRAITORIS ASTARTES keyword except AGENTS OF CHAOS and UNALIGNED units) and a few bonuses/limitations around building one. Don: This is the real winner of the psychic powers. Rob: Ultimately the Dark Hereticus Discipline took a huge hit, and with it, the viability of Chaos Marine psykers. Wahapedia: Chaos Space Marines army rules, abilities, and wargear. Marks of Chaos have been a staple in CSM for quite some time and they are back to being more than just a keyword in this book. It is completely unchanged from last edition and extremely useful in those niche situations where invulnerable saves are frequent or extremely strong like Daemons, Drukhari, harlequins, Knights, and more. This is something that looks great for a unit of Raptors or bikers with the Mark of Khorne and helps make sure you convert all those attacks into damage. : this is a very different power from what it was. Don: Marks of Chaos have been a staple in CSM for quite some time and they are back to being more than just a keyword in this book. you still only get one extra hit per six. : Gives CORE/CHARACTERS/CULTISTS within 6 the benefits of Light cover. Bringing Legion Detachments/Warlords also unlocks Stratagems, Traits and Relics, and here this is much more of a big deal than in most books each of the classic Legions gets a full table of six traits and a page each of Stratagems and Relics, while the Servants of Bile (who you can now just choose as your legion) and Red Corsairs get roughly a half sized set. Have you made sure those Khorne jocks are distracted punching some Tau? Rating: 5/10. is more expensive on heftier stuff). If you made it, thanks again! Share & Embed "Codex - Space Marines (9th - Full Scan)" . to mark Khorne Berzerkers, Rubrics, and Plague Marines for 15 points, but only UNDIVIDED units can have marks and importing these units to Chaos Space Marines doesnt give them that. Something big to note here is that while you have to mark Plague Marines and Rubric units, neither unit actually gains the. This makes it much harder to play around and lets you seriously ramp up damage when you send melee missiles through walls. They will be of iron Maye youre Inspired to dive straight ino some open play games; maybe you want 10 forge your ov tales of glory and . One thing I particularly enjoy is that the Warpmarked spell doesnt require Line Of Sight to the target. You do want to be bringing a full unit to maximise this, which might get squeezed out by all the other cool options on show, but its a nice flexible addition. Chaos_Space_Marines_WordBearers.pdf. In short: This book is full of amazing stuff and I am eager to see what the prominent build types will be. The others are similar, except the Slaanesh offering of Thaaris and Rhiol, the Rapacious, which replaces two melee weapons on a single model, and the relic you have access to depends on the models god keyword. This is another home run and it is probably the most usable one in this tree. Interestingly, Lords Discordant are not limited in any way, which is extremely powerful. Murderous Perfection gives you a taste of Strands of Fate, activated for 1CP when a unit Shoots or Fights, and letting you change one hit, wound or damage roll to an automatic six during that activation (after rolling, so even better than Strands). Each legion feels unique and flavorful. The first of these is your warlord's personal glory, how he is seen in the eyes of his followers and peers. : A truly blessed score for fans of Nurgle. If youre bringing a shooty CSM list like an Iron Warriors gunline, this will really stop a lot of the counterplay melee armies have to your list. Emperors Children or World Eaters, youre almost certainly going to have some eligible units kicking around, and you tend to have near-perfect information as to whether activating this is worthwhile. I say for the most part here because both Emperors Children and World Eaters have ways around this adding a unit to your army that cant have a mark automatically gives it the appropriate faction keyword at no cost. For the most part, you cant get Marks on your non-CORE units. Also new defensively is Winds of the Warp, letting you give a JUMP PACK or BIKER unit -1 to hit against incoming ranged attacks for 1CP, as long as they either Advanced or arrived from Reinforcements in your last turn. Something as simple as 10 legionaries with chainswords having 41 attacks of strength 5, AP-2, 1 dmg for 200 points is nothing to scoff at. Take the Chaos Undivided Daemon Weapon, non-relic melee weapon the model is equipped with, and when you wound an enemy with it, it deals a mortal wound in addition to the normal damage. And the Black Rune of Damnation gives incoming attacks -1 to wound and an aura that causes enemy units within 18 to perils on any doubles. : One CORE or Character unit within 6 can Advance and Charge for a turn. Finally, when the bodies start hitting the floor, Wanton Slaughter lets your Melee weapons and Pistols explode, but unlike the Assault Doctrine it also keeps working for, uh, Assault weapons. This is unreliable but awesome at the same time. If you roll equal to or less, youre fine. For ten thousand years, the Chaos Space Marines have waged near-constant war on the galaxy that cast them out. The God powers are much more powerful, relatively speaking, giving you good cause to mark your sorcerer, but otherwise your next best picks are Prescience and Death Hex. This prayer lets Chaos players build some of the tankiest units in the game in basically every single Legion. Its especially valuable now that Veterans Of The Long War costs 2CP, and CP is especially tight in the post-Nephilim world. lets your Melee weapons and Pistols explode, but unlike the Assault Doctrine it also keeps working for, uh, Assault weapons. A big change in this book is that three of the four god-specific special Marine units dont appear in it, with only Noise Marines getting an updated datasheet. Great, time for wizard business Tzeentch provides options for either an extra cast or a Psychic Action and a cast with The Great Sorcerer, or intercept shooting with Warp-Borne Foresight. Thats pretty good but its unlikely to be a main reason for a dark apostle, and only getting 6+ ignore rolls just isnt that great. go full Fulgrim they become Troops and can gain a Legion trait. There are certainly going to be some situations where you would prefer the AP boost, but the nice thing about exploding 6s is that its, good, so you dont hit the failure cases of running into invulnerable saves where extra AP is irrelevant. On the other hand the Icon ability is pretty streamlined. Exploding 6s is always good, and this feels like a potent effect in the Combat Doctrines model, while still feeling distinct. Sigraine. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Rob: We get a standard allotment of generic Warlord Traits and Relics in Codex: Chaos Space Marines, though this is definitely an area where my excitement for covering these has been dampened by the Nephilim GT Pack making it likely Ill use them much less often. Interestingly, Lords Discordant are. Thats because they dont actually. So, does this matter? Have you made sure those Khorne jocks are distracted punching some Tau? While not every unit can be marked, the units you can mark will have more flavour than before. Each mode gives your units exploding hits on unmodified 6s for different weapon types, allowing you to increase your output in a similar way to Death to the False Emperor. We already expected to see Helbrutes, Heldrakes, Forgefiends, Maulerfiends, and Defilers get updated datasheets to match those in Codex: Thousand Sons. That means no completely nonsensical combos, but this is still a strong ability overall, and very welcome! Of note, neither of these have any keyword requirements beyond NURGLE TRAITORIS ASTARTES, so theyre very broad in what they can be used on (though. On the galaxy that cast them out is still a strong ability overall, and then some weapons. I particularly enjoy is that the Warpmarked spell doesnt require Line of Sight to the target important things to about! With you: this is unreliable but awesome at the same time start getting with... 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